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Post by Erika on Jul 4, 2014 21:59:02 GMT -5
Design a toolkit for a specific type of crime fighting. Describe what it would contain and why. Extra credit: make a diagram of the kit and post a picture. Extra Extra credit: create the kit and post a picture.
This is a short answer assignment, with a picture for extra credit.
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Post by Twitch on Jul 24, 2014 22:45:51 GMT -5
Supernatural Crime fighting Kit.
While monsters and magic users tend to vary by culture there are some basic tools that are universal.
Salt: Classic purification substance a circle made of salt will keep out most things. An accurately thrown pouch of salt causes mild discomfort to skin melting. Iron Spikes: While softer than steel, iron is often more effective. European fey magics/glamours 'short-out' if you are touching iron. FireStarter and a Lighter: It works on vampires, it works on wendigos, it works on anything with a body. Careful about setting undead on fire - you might end up with an unstoppable burning mummy coming towards you. U.V. Flashlight: Science's gift. Portable purifying daily. Spare batteries for U.V. Light: ... really need to explain this one? Protective Talisman: Note, a talisman is most effective if you're a 'subscriber' to whoever or whatever it stands for. When in doubt, don't use them, find someone who can. Local Blessed items (Prayerslips, Holy Water, Saint's bones, etc.): Hard to get, but worth it. They general aren't as picky about users as a Talisman. However they should be keep from touching each other. Bad juju. Fill-able ammunition: Arrow heads, bullets, just have some empties you can fill in a hurry. Journal/writing tools: Keep good notes. A single vowel can be the difference between sealing a demon and saying "I'm tasty with ketchup." Hand Mirror: Blind enemies, catch the sun, charm the vain monsters, see what's really there, the list goes on and on. This is only a light traveling kit. It fits nicely in a long coat, leather book bag, or displayed on a bandoleer.
Old tomes, specialized weapon/artifacts should be prepared before patrol. Also be prepared to deal with more mundane problems.
Grade: a pencil, which will never run out of ink
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Post by rypperd0c on Jul 27, 2014 9:29:44 GMT -5
This Load-out is for the basic Gadget Hero, suitable for apprehending low-powered villains, and/or basic criminals. We will assume that the hero in question is already proficient in some form of martial art, and is educated in the laws applicable to his or her actions, roles, and operational area. In addition to a basic uniform, including a mask, boots, and gloves, the Load-Out will include the following Body Armor - Safety is key to a long life after all. A simple, durable, dependable communication device - because when you need back-up, or someone needs you, communication is vital. spycam glasses, or other low profile recording system - This is useful in evidence collection, both for the investigation phase, and for the court room. Restraints (handcuffs, zip cuffs, Etc.) - Because once the bad guy is captured, there has to be a way to keep him in custody. Depending on the training and outlook of the Gadget Hero in question, their equipment list may be altered for quantity or content, but the follow basic list is recommended. A non-lethal melee weapon, such as a stun baton, for a quiet option for taking down henchmen or guards A tactical knife - for a lethal option for quietly taking out a guard or henchman. A small folding knife - a back-up if things go wrong. A handgun - depending on the level of the gadgeteer, the ammunition may or may not be lethal, but this gives the Gadget Hero a ranged attack option that fits on the body. "Flash Bang" Grenades - used to surprise, stun, and/or distract targets, without destroying equipment or killing bystanders. Grade: 10 bonus zipties for a nice picture.
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Post by Kashiro on Jul 29, 2014 4:34:15 GMT -5
It would contain a first aid kit, a burner (i.e. spare) phone, plastic ties, hypodermic needles filled with adrenaline, epipen, mace, pepper spray, torch, sewing kit, lighter/matchbox, eyedrops, inhaler, water bottle, rations, flaregun, knife, gun Toolkit for: patrols First aid kit - patch up injuries until proper treatment can be procured Spare phone - for phone calls that cannot be avoided Plastic ties - easy alternative to handcuffs; can't be picked either Hypodermic needles with adrenaline - stop people going into shock Epipen - in case of allergic reactions Mace, Pepper spray - self-defense Torch - lighting Sewing kit - for torn clothes or in conjunction with first aid kit Lighter/matchbox - for sterilising needles, knife edge, warmth Eyedrops - don't want any possible irritation on a patrol where you need to focus Inhaler - stop asthma attacks Water bottle - hydration Rations - hunger is another possible distraction you may wish to avoid Flaregun - when you're really up s*** creek and need so help from anyone, and/or last resort fire weapon Knife - self-defense, for when you need to cut things (i.e. clothing soaked with acid) Gun - self-defense, threats
Grade: 2 paramedics
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